A downloadable asset pack

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15 different rock piles!

Every rock pile comes in multiple colors and two different sizes!

Colors included: AZURE, BEIGE, MOSSY, ORANGE, SILVER, WHITE

Spritesheet is included as well.

Rock pile sizes:

Pile 1:

Big 62x34

Small 41x20


Pile 2:

Big 76x40

Small 52x26


Pile 3: 

Big 50x39

Small 32x25


Pile 4: 

Big 67x39

Small 40x23


Pile 5: 

Big 52x30

Small 37x21


Pile 6: 

Big 74x41

Small 46x25


Pile 7: 

Big 70x38

Small 39x21


Pile 8: 

Big 60x40

Small 33x22


Pile 9: 

Big 50x29

Small 35x20


Pile 10: 

Big 58x33

Small 35x19


Pile 11: 

Big 47x29

Small 34x20


Pile 12: 

Big 77x33

Small 56x22


Pile 13: 

Big 42x25

Small 34x21


Pile 14: 

Big 63x33

Small 55x29


Pile 15: 

Big 53x27

Small 37x21


License info: 

CC0, you can use this asset pack however you want, in your commercial or non-commercial projects. Though it is not required, we would be very grateful if you could give us credit!

And do make sure to look through our other asset packs as well. We have a bunch, and plenty more are on the way!


StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
Authorkarsiori
Tags2D, mining, ore, pack, pile, pixel, Pixel Art, resource, rock, stone
Asset licenseCreative Commons Zero v1.0 Universal

Download

Download NowName your own price

Click download now to get access to the following files:

Pixel Art Rock Pile Pack.zip 946 kB

Comments

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It is an excellent art! But I have some doubts... Did you use AI to create this or other packs?


Reasons why I have doubts:

  1. Looks like AI art (people also can do such things and I condole those who draws in such style and false-positively recognized as AI user)
  2. Many colors, I mean way too much colors >100
  3. Major part of colors has so little difference it is difficult to differentiate them even if you place these two colors near and open them full-screen
    1. gradients which more looks like real photo with small resolution rather than pixel art (Yeah there is a style but...)

Some additional very weak reasons:

  1. Backgrounds of banners and page backgrounds look like AI generated stuff so if used AI for something once you can probable use it for another thing
  2. You are very productive in the sense I looked at time gaps between packs and they are tiny although not one pack each day so it is a very weak reason to guess AI

Thank you very much for taking the time to visit our page, and thank you for the feedback, honestly. Any feedback means a great deal to us.

We understand that one of the main reasons is too many colors. We are new to pixel art, but we do have a background in traditional art and we used the same principles to draw our first packs. Initially, one of our main goals was to make the objects look as realistic as possible.

Drawing it like this was easier for us, where we actually used soft brushes and did not limit the amount of colors for an object, but we are aware that does create a sort of "muddy" effect.

We are trying to avoid this in our future packs and will try to make our packs look more in line with pixel art principles.


We did use AI only for our product backgrounds and we did not want to hide that really. It's just that we had difficulties creating unique backgrounds that would suit the packs, and this was taking us too long.

But again, we are working on unique backgrounds and a style in general that will be used in all of our future packs so using AI will be completely avoided.


There is two of us, we are a couple, and both of us are trying to spend almost all of our free time (apart from our main jobs) into drawing these packs.
We do have many stuff in the backlog since we are making digital art for quite some time now, and we just started publishing it recently.

So our main goal now is to make all of our packs more like a pixel art and to publish regularly.


Really, thanks again for the feedback and if you have any other questions feel free to write to us!

Too many colors isn't so bad there is such style I saw several games in this realistic/pixel-art style

Soft brushes...

What software do you use for creating it?


And did you heard about OGA?

We mostly use Krita. And sometimes use Blender to create 3D models that we then draw in pixel art style, but this is still more of an experimental thing.

Oh yeah, we did hear about OpenGameArt and for sure plan to use it in the future!

The 3d models are also valuable on itch by itself